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 Michel Bauwens: Foundation For Peer To Peer Alternatives Newsletter Issue 112   
 
This is perhaps not one of the most exciting issues, but it is an important one. With the emergence of P2P production processes, most of them outside of the wage relationship and thus no longer in the purview of a relationship of dependence and authority, new peer governance processes have to be 'invented', mostly based on consensus. How does it actually work? The answer is largely technical, and this newsletter is a compilation of various governance systems, as used in Slashdot, Debian, Apache. The article on collective choice points to at least nine forms of communal validation procedures, and finally, we look at some people looking at democracy in a new way.

ISSUE 112, February 5, 2006, Table of Contents



P2P News, Issue 112, February 5, 2006

P2P Communities and their Governance

A monitor of P2P developments; a continuous attempt to construct an emancipatory P2P theory; Preferred themes: peer production, peer governance, peer property. P2P News aims to stimulate the dialogue between the following social and cultural movements: the participatory movement, the `open' movement (open access, open sources); the Commons movement; the relational/participatory spirituality movement.

For subscriptions write to compiler and editor Michel Bauwens at michelsub2003@yahoo.com

P2P News is an emanation of the FOUNDATION FOR PEER TO PEER ALTERNATIVES

This newsletter is sponsored by WS, at http://www.ws-network.com/  

More about the P2P Foundation and this newsletter

-         Blogs as a revolution in scientific publishing

"[Le blog] a été une véritable révélation dans ma vie d'universitaire. (...) Il faut savoir qu'il faut environ deux ans, parfois trois, pour conduire une recherche, la soumettre à une revue, et la voir finalement publiée - si elle est acceptée ! Et, au bout du compte, le travail sera lu par [au plus] quelques centaines de collègues, tous déjà spécialistes du sujet. Cela ne me semble pas être un modèle adapté aux changements très rapides des technologies auxquels nous assistons sur Internet. Je ne vois aucun mécanisme de publication scientifique traditionnel qui permettrait la même réactivité que celle offerte par les blogs. Mes papiers (...) ne seraient publiés que dans de longs mois, à un moment où la situation aurait tellement changé que les papiers serai! ent devenus sans intérêts.

[...] J'ai été aussi extrêmement surpris par la qualité de mes lecteurs, et par l'abondance et la pertinence des commentaires. Je dois dire que ce fût ma seconde révélation. (...) [L'internaute lambda] a beaucoup de choses à nous apprendre. Ses questions remettent très souvent en cause nos mécanismes de pensée bien huilés et bien rodés. Elles obligent souvent à revoir la façon dont nous présentons les choses, et même dont nous les concevons.  Enfin, j'ai trouvé que le blog était une fantastique école de rigueur. La rigueur est évidemment mon souci permanent, comme pour tout scientifique digne de ce nom, j'imagine, mais je me suis aperçu que l'exigence était, paradoxalement, encore bien plus grande sur le Net que dans les comités scientifiques patentés.

[...] La remise en cause est permanente, et très souvent les commentaires m'amènent à corriger certains points dans les billets, déclenchent une autre étude ou m'incitent à repenser totalement un problème."

Source: http://www.internetactu.net/?p=6320

-         What direction for the Latin American left ?

"In Venezuela, after unopposed elections, Chavez assumed absolute control of the Parliament. Taking advantage of this, he passed laws that accentuate government control of the economy and another permiting indefinite Presidential re-election. Can you say "dictatorship?"  For his part, Kirchner is strangling the press with state control over broadcast media with clear political content. Evo Morales is prepared to nationalize gas. The question is, will (bureaucratic and corrupt) state control of a natural resource benefit people more than control by foreign corporations? I don't think either is desirable nor do I think the extraction and marketing of petroleum implies a false dilemma between these monstrous capitalists (because that's what corporations and the modern state are at teatime).
That's not to mention the well-publicized alliance that governments like those of Morales and Chavez have have Castro's Cuba. Is this the model they want to emulate? Absolute state control of the economy, censorship and political persecution?

Source: http://fairlyinformed.com/

-         One of the best definitions of Web 2.0

Le Web 2.0 renvoie à des technologies qui permettent aux données de devenir indépendantes de la personne qui les produit ou du site dont elles viennent. Il s'arrange avec la façon dont l'information peut être tranchée en unités qui jaillissent librement d'un site à un autre, souvent avec des manières que le producteur n'avait pas prévu.

Source : http://www.elanceur.org/

CONTENTS

Reactions to the P2P essay:

THE FOUNDATION SITE

-          For a good summary of the key ideas around P2P Theory, see the essay for CTheory, at http://www.ctheory.net/articles.aspx?id=499; in French: http://www.p2pfoundation.net/index.php/Le_peer_to_peer:_nouvelle_formation_sociale%2C_nouveau_model_civilisationnel. Thai and Italian versions also available.

-          A completely updated bound version of the P2P manuscript is available in PDF format, in print, for EURO 20. Send me an email with your postal address. Please support this initiative by ordering a copy.

-          The Foundation site now has available: a Directory of P2P Individuals; a first listing of P2P Books; a directory of P2P Movements; a directory of P2P Resources (tools and software); a P2P Encyclopedia; and thematic access to the main themes covered by the special issues. Contributions are welcome at http://www.p2pfoundation.net/index.php/Main_Page

-          Statistics on readership of the related Integral Visioning material is available at http://integralvisioning.org/index.php?topic=stats

-          Changes to the Foundation Wiki can be tracked by subscribing to the following feed through bloglines or an RSS reader: http://www.p2pfoundation.com/index.php?title=Special:Recentchanges&limit=150&hideminor=1&feed=rss . It's a good way to keep track of new encyclopedia or directory entries

NEWS AND CHANGES

-          New address for the Thai P2P blog of Jim Puntasen, at http://blog.sanook.com/site/alias__birds-in-sky/0/default.aspx

-          Ross Dawson of the excellent Living Networks book and blog has commentaries about our vision of a P2P society, after a conversation we had in Chiang Mai recently, see at http://www.rossdawsonblog.com/weblog/archives/2006/01/p2p_and_human_e.html

-          Remi Sussan, co-author of the French-language essay on peer to peer, has written a marvelous book which introduces the themes of the technological counterculture to French audiences, and makes different linkages between P2P and transhumanism. See http://mapage.noos.fr/utopies.posthumaines/ for more information on the book. And if you know French, listen to the interview at http://www.omniscience.fr/

-          The P2P essay is mentioned in the Heterodox Economics newsletter at http://l.web.umkc.edu/leefs/htn21.htm

-          Robert Searle has written us about his proposals for monetary and economic reform, under the topic of `transfinancial economics'. Here's the encyclopedic entry, at http://p2pfoundation.net/index.php/Transfinancial_Economics

COMMENTS/DIALOGUE REQUESTED

This is an open invitation to comment, link, and contribute to the views expressed on the Foundation's blog. Your comments and links will help giving the Foundation a place in the global dialogue on social change and the role of P2P:

-          1. Peer production, gender, and feminism, by Meike Reichle, at http://blog.p2pfoundation.com/?p=48

-          2. John Heron on the history of the concept of relational spirituality, at http://blog.p2pfoundation.com/?p=47

-          3. Distinguishing open access from open process, at http://blog.p2pfoundation.com/?p=42

-          4. The three meanings of openness, at http://blog.p2pfoundation.com/?p=30

-          5. The three forms of hierarchy, at http://blog.p2pfoundation.com/?p=29

-          6. Who owns the wisdom of crowds, got the most comments so far, at http://blog.p2pfoundation.com/?p=29

Peer Governance, Cases (1): The Slashdot reputation system

http://www.si.umich.edu/~presnick/papers/chi04/index.html

P2P-systems replace credentialism, i.e. institutional validation based on credentials, based on anti-credentialism, based on self-selection followed by communal validation. On the best known examples is the Slashdot reputation system How does it work exactly?

1. From the Slashdot FAQ

http://slashdot.org/faq/com-mod.shtml#cm520

 

Who: It's probably the most difficult part of the process: who is allowed to moderate. On one hand, many people say "Everyone," but I've chosen to avoid that path because the potential for abuse is so great. Instead, I've set up a few simple rules for determining who is eligible to moderate.

 

-          Logged In User If the system can't keep track, it won't work, so you gotta log in. Sorry if you're paranoid, but this system demands a certain level of accountability.

-          Regular Slashdot Readers The scripts track average accesses from each logged-in user. It then selects eligible users who read an average number of times. The homepage doesn't count either. It then picks users from the middle of the pack- no obsessive compulsive reloaders, and nobody who just happened to read an article this week.

The end result is a pool of eligible users that represent (hopefully) average, positive Slashdot contributors. Occasionally (well, every 30 minutes actually), the system checks the number of comments that have been posted, and gives a proportionate number of eligible users "tokens." When any user acquires a certain number of tokens, he or she becomes a moderator. This means that you'll need to be eligible for many of these slices in order to actually gain access. It all works to make sure that everyone takes turns, and nobody can abuse the system, and that only "regular" readers become moderators (as opposed to some random newbie ;)

 

How does moderation work? When moderators are given access, they are given a number of points of influence to play with. Each comment they moderate deducts a point. When they run out of points, they are done serving until next time it is their turn. Moderation takes place by selecting an adjective from a drop down list that appears next to comments containing descriptive words like "Flamebait" or "Informative." Bad words will reduce the comment's score by a single point, and good words increase a comment's score by a single point. All comments are scored on an absolute scale from -1 to 5. Logged-in users start at 1 (although this can vary from 0 to 2 based on their karma) and anonymous users start at 0. Moderators can not participate in the same discussion as both a moderator and a poster. This is to prevent abuses, and while it is one of the more controversial aspects of the system, I'm sticking to it. There are enough lurkers that moderate that, if you want to post, feel free.

Moderation points expire after 3 days if they are left unused. You then go back into the pool and might someday be given access again. Concentrate more on promoting than on demoting. The real goal here is to find the juicy good stuff and let others read it. Do not promote personal agendas. Do not let your opinions factor in. Try to be impartial about this. Simply disagreeing with a comment is not a valid reason to mark it down. Likewise, agreeing with a comment is not a valid reason to mark it up. The goal here is to share ideas. To sift through the haystack and find needles. And to keep the children who like to spam Slashdot in check.

 

Do Editors Moderate? The Slashdot Editors have unlimited mod points, and we have no problem using them. Our moderations represent about 3% of all moderation, and according to Meta Moderation, the fairness of these moderations are either statistically indistinguishable from non-admin users, or substantially better. The raw numbers are: 95.1% of non-admin upmods are fair, and 94.7% of admin upmods are fair. 79.1% of non-admin downmods are fair, and 83.6% of admin downmods are fair. The editors tend to find crapfloods and moderate them down: a single malicious user can post dozens of comments, which would require several users to moderate them down, but a single admin can take care of it in seconds. This tends to remove the obvious garbage from the discussion so that the general population can use their mod points to determine good. Otherwise, a few crapfloods could suck a lot of moderator points out of the system and throw things out of whack. You can argue that allowing admins unlimited moderation is somehow inherently unfair, but one of the goals of Slashdot is to produce readable content for a variety of readers with a variety of reading habits. I believe this process improves discussions for the vast majority of Slashdot Readers, so it will stay this way.

 

What is karma? Your karma is a reference that primarily represents how your comments have been moderated in the past. Karma is structured on the following scale "Terrible, Bad, Neutral, Positive, Good, and Excellent." If a comment you post is moderated up, your karma will rise. Consequently, if you post a comment that has been moderated down, your karma will fall. In addition to moderation, other things factor into karma as well. You can get some karma by submitting a story that we decide to post. Also, metamoderation can cause your karma to change. This encourages good moderators, and ideally removes moderator access from bad ones. Note that being moderated Funny doesn't help your karma. You have to be smart, not just a smart-ass.

2. Summary of a research project:

URL = http://www.si.umich.edu/~presnick/papers/chi04/index.html

"Can a system of distributed moderation quickly and consistently separate high and low quality comments in an online conversation? Analysis of the site Slashdot.org suggests that the answer is a qualified yes, but that important challenges remain for designers of such systems. Thousands of users act as moderators. Final scores for comments are reasonably dispersed and the community generally agrees that moderations are fair. On the other hand, much of a conversation can pass before the best and worst comments are identified. Of those moderations that were judged unfair, only about half were subsequently counterbalanced by a moderation in the other direction. And comments with low scores, not at top-level, or posted late in a conversation were more likely to be overlooked by moderators."

Peer Governance, Cases (2): The Debian Voting System: Devotee

http://www.debian.org/vote/index.en.html

Debian is one of the largest free software projects. It has a sophisticated voting system in place.

1.     The Debian Vote Engine

"The Debian Project has a vote tracking system (DEbian VoTe EnginE [devotee]) which gives status of ongoing General Resolutions and the results of previous votes.

The status of ongoing General Resolutions include the proposal and list of seconds, all important dates and the necessary rules for passage. Of course, the status will also include one of the following:

  • Proposal - Waiting for seconds.
  • Discussion - In minimum two week discussion period.
  • Voting - Voting process taking place.
  • Closed - Voting is over.

The results of previous votes (closed resolutions) include the outcome as well as a list of all people who voted and what their vote was. It also has available the text of each vote sent, unless it was a secret ballot.  Debian uses the Condorcet method for project leader elections (the wikipedia article linked to is pretty informative). Simplistically, plain Condorcet's method can be stated like so

Consider all possible two-way races between candidates. The Condorcet winner, if there is one, is the one candidate who can beat each other candidate in a two-way race with that candidate.

The problem is that in complex elections, there may well be a circular relations ship in which A beats B, B beats C, and C beats A. Most of the variations on Condorcet use various means of resolving the tie.

2. About Debian

`The Debian Project is an association of individuals who have made common cause to create a free operating system. This operating system that we have created is called Debian GNU/Linux, or simply Debian for short.  An operating system is the set of basic programs and utilities that make your computer run. At the core of an operating system is the kernel. The kernel is the most fundamental program on the computer and does all the basic housekeeping and lets you start other programs.

Debian systems currently use the Linux kernel. Linux is a piece of software started by Linus Torvalds and supported by thousands of programmers worldwide.

3. More Information

More info on the Condorcet method, at http://en.wikipedia.org/wiki/Condorcet_method

See here for info on the organization and structure of Debian, at http://www.debian.org/intro/organization

Peer Governance, Cases (3): The Apache Foundation

http://feather.planetapache.org/?p=20

Apache is the software that runs the servers that run the internet. It is managed through a Foundation, whose management principles are outlined here:

"The ASF has formalized processes and procedures that we believe represent best practices governance. All new projects must pass through an incubation period to ensure that all of the project's members have internalized these processes. However, each project's leadership has a tremendous amount of discretion in managing within this framework. For example, the Apache Derby project, who emerged in July 2005 as an independent project after 11 months in incubation, has recently been trying to figure out how to manage relationships between some of its contributors. Some folks get along better than others. They have asked for advice, but ultimately, how they choose to manage their contributors is at their own discretion. For a lot of folks, this can understandly be excessive overhead, particularly if their goal is to just release source code. But for companies who want to tap into the full value of having a community of users and developers, I posit that working with a foundation can help them in many cases more effectively realize these goals. Building a community with a healthy mix of firm and non-firm contributors on a system like SourceForge requires tremendous start up costs in establishing community roles and governance policies. It's not just a matter of enticing outside developers to work on your project - there is also the matter of creating the proper incentive systems to keep them there. And, a firm's desire to retain as much control as possible over the direction of their project can have negative effects on the growth of the project.

Companies release their source code to increase the rate of adoption of their product(s), to pursue R&D efforts more cost efficiently, or to encourage standards creation around a certain technology. There are certain advantages 'sponsored' projects, e.g. projects that have been spun out by a proprietary firm, have over organically built community projects. To quote researchers Joel West and Siobhan O'Mahoney from their paper contrasting these communities, 'sponsored' projects may have more clearly defined architecture, may come with a more mature code base, may have more viability because of their financial backing, may have more marketing muscle, and may have a more established base of existing developers. However, 'sponsored' projects run into trouble in the following areas: 1) outside contributors may find difficulty in seeing how they can "make their mark" on a vendor sponsored project, which may reduce incentives to participate; 2) managing the modularity of a vendor sponsored project is important, because outside contributors who don't participate in the design phase have less vested ownership in its future success; 3) contributors may react negatively to vendors it perceives as not truly participating in "collaborative partnerships."

So how do the researchers propose firms bridge these issues? They point to a case study they conducted on VistA, a healthcare management solution that was developed by the Veterans Affairs department. They concluded, "both public and private sponsors need to create some type of buffer institution to manage the community-commercial boundary...In order for a sponsor of any kind to grow an external community around a previously developed project, a buffer organization is needed ... Without a buffer organization, it will be difficult for the sponsor to gain legitimacy in the eyes of all stakeholders."

2. The meritocratic principles of Apache's management practices

URL = http://www.apache.org/foundation/how-it-works.html

"Unlike other software development efforts done under an open source license, the Apache Web Server was not initiated by a single developer (for example, like the Linux Kernel, or the Perl/ Python languages), but started as a diverse group of people that shared common interests and got to know each other by exchanging information, fixes and suggestions. As the group started to develop their own version of the software, moving away from the NCSA version, more people were attracted and started to help out, first by sending little patches, or suggestions, or replying to email on the mail list, later by more important contributions. When the group felt that the person had "earned" the merit to be part of the development community, they granted direct access to the code repository, thus increasing the group and increasing the ability of the group to develop the program, and to maintain and develop it more effectively. We call this basic principle "meritocracy": literally, govern of merit.

What is interesting to note is that the process scaled very well without creating friction, because unlike in other situations where power is a scarce and conservative resource, in the apache group newcomers were seen as volunteers that wanted to help, rather than people that wanted to steal a position. Being no conservative resource at stake (money, energy, time), the group was happy to have new people coming in and help, they were only filtering the people that they believed committed enough for the task and matched the human attitudes required to work well with others, especially in disagreement."

3. Advantages of the Apache approach

URL = http://feather.planetapache.org/?p=22

  • Experience: Managing an open source community or project is not the same as managing a internal project or team. On an internal project, there are well established levers that can be manipulated by management to induce desired results: project plans, timelines, budgets, and formal incentive systems (such as promotions, demotions, bonuses). Open source is different. If you have a healthy open source community, one marked by a pluralism of contributors, many of these contributors might not be on your payroll. Sure, all of our projects have plans and timelines, but these guidelines are extremely fluid and usually governed by achievement measured by quality, not time to market. People in the ASF have been working in and leading open source communities for years and have mastered the difficult art of herding cats.
  • Community: This component of creating a successful open source project is one of the most emphasized elements in our incubation process, and for good reason. From what I've seen, one of the major problems about going it alone is that the old guard tries to retain as much control over their project as they can, and newcomers have a very high barrier to entry of breaking into the `inner circle.' The ASF incubation process ameliorates this problem by placing ASF members into the project's core group, both to foster a more inclusive environment and also in an effort to provide guidance and mentorship. Building on their previous experience in managing other open source projects, these ASF mentors attempt to democratize the decision making process, increase transparency, and facilitate genuine dialogue so that new members can begin to feel as if they can be part of a project's `core' team. This type of process generally requires an `outsider' or an `impartial observer' to garner the credibility of and support from other newcomers.
  • Legal: Open source requires developers, participants, and members of a community to be extremely vigilant of any legal implications relating to source code inclusions, forks, or divestitures. The average contributor is unlikely to fully understand the intricacies of all of the potential license issues and conflicts that might exist. The ASF provides all of its projects with a legal framework, centered around the Apache License, version 2.0 and contributors' license agreements. Far too often I've seen projects ignore addressing legal implications to their own deteriment. While in the short to medium term, things may appear rosy, inevitably problems arise and many projects are unequipped to handle the fall out. I've seen forced name changes, disputes around copyright ownership, and licensing issues really damage a project for months - and that's not even mentioning the SCO lawsuit.
  • Diversity: The ASF includes a wide range of projects that represent people from extraordinarily diverse backgrounds and interests. The ASF members who 'shepherd' your project through its inital stages are usually recognized experts in their own fields. While they might not know the given problem space as well as your project's domain experts, they can bring their past experiences in open source development to bear. This is similar to why a corporation might bring in an outside consulting firm to help generate new ideas or break down staid methods that are no longer as effective. We believe in the value of myriad perspectives - in our experience, we have found that the sum is greater than the whole of its parts.
  • Marketing: There are over 100 million results when you search for the word `Apache' on Google. A majority of those results are related to us, the software foundation. People (including corporations) know the brand, what it stands for, and are most likely already deploying one of our many products. Once your project joins the ASF and graduates from incubation, you have access to this brand. Of course, this can be a double edged sword. In order to get accepted, a project needs to be evaluated very closely at the outset. The ASF has worked very hard to make sure the Apache brand stands for high quality, reliability, leadership, community, and stability. Thus, our incubation process requires projects to show these very same traits before they can emerge as self sustaining communities.
  • Networking: The ASF is made up of 140+ members and thousands of committers. The ASF family of members and committers are generally very active, standards setters, or leaders in the technology industry. It's a great group of folks to share ideas with. I can't emphasize how much I've learned from all of the people I work with at the ASF.

Peer Governance, Methods (1): Collective choice: voting/opinion/comparison

http://www.skotos.net/articles/TTnT_178.phtml

Series of articles with a very good overview of the kind of governance systems that are available. Strongly recommended though it is heavy going at some place.

"Collective choice systems have been around for a long time. Since at least the birth of democracy in ancient Greece people have made joint decisions about important issues, and since at least the knightly tournaments of the late Middle Age people have competed to be ranked against their peers. Today Western culture especially values diversity of input when implementing any type of choice, believing that wide input from a variety of people provides the fairest result.  The Internet expands this long history of collective choice. However, as we bring collective choice systems onto the Internet, quantifying and programming them, we discover the need to be more analytical and more methodical in the techniques used. Thus we're beginning to learn that we don't know nearly as much about these collective choice systems as we should. There is a need to analyze and study them further, to understand their strengths and weaknesses, and to evaluate their social impact. Fortunately, the social software and online games on the Internet provides the perfect petri dish for doing so.

Before any analysis can occur, however, there is a need for a categorization of systems and a definition of terms. That is the purpose of this article: to lay out at least some of the ways in which collective choices can be made, to organize them, to define them, and to briefly consider them.  Broadly, there seem to be three methods of collective choice, divided by the intended result: selection, opinion, or comparison.

 

Selection Systems: Selection systems allow for the purposeful choice between multiple items. There are many types of selection systems, but two in particular, representative systems, deliberative systems, and consensus systems are worth noting.

 

Representative Systems: In a representative system, individuals cast a ballot for someone who will represent their interests. They're by definition voting systems and the heart of any Republican system of government. When you're voting for a president, prime minister, senator, congressman, director, or board member, that's representative voting.  In most representative voting a winner is selected by plurality, meaning the winner had more votes than any other candidate. This works well in a simple two-member election, but begins to fall apart if there are multiple candidates, because similar candidates can steal votes from each other, and thus allow a candidate with less popular ideas to be elected.

 

Deliberative Systems: In a deliberative system, individuals directly make a decision, rather than selecting a representative to do so. Deliberative systems do not have to include voting, and the subcategory of consensus systems described below technically don't, however most modern deliberative sytems do. A deliberative system is the heart of true democracy. Traditionally it's been relatively unfeasible because voters were not expected to be educated enough to make governmental decisions and because they didn't have the time or capability to regularly decide on issues. The spread of the Internet alleviates at least the latter problem, since millions of people can now simultaneously decide on any issue if they so desire.  In the United States the best known deliberative system is the initiative system found in some states, including California. It allows for issues to be put directly before the voters through the submission of sufficient signatures, and then allows the voters to pass or fail those issues, based on either plurality (most votes), majority (at least 50% of votes), or else super majority (some percentage of votes in excess of 51%). In California, for example, 66% approval is required for new tax initiatives.

 

Consensus Systems: In consensus systems people jointly come to a consensus as a group through group interactions. This sort of decision making theoretically avoids the "tyranny of the majority" and likewise can produce more informed decision making. It's a variant of the broader deliberative systems, but one with more group and less individual power.

Comparison systems allow individual items to be measured up against each other. There are three general categories: comparison ranking systems, which are largely objective and which typically rank people; and comparison rating systems, which more often mix subjective and objective opinions, and which more frequently rate things; and reputation rating systems, which again tend to rank people, but also have a subject and objective mix.

 

Comparison Ranking Systems: In a ranking system, items in a hierarchy (most frequently people) rise or fall based upon specific, objective, and well-known rules. This is the heart of most multiplayer competitive systems.

Most ranking systems create a hierarchy of positive rankings (e.g., "best chess players ever"). However, a hierarchy of negative rankings may also most be used, most commonly based on a negative criteria (e.g., "biggest Player Killers (PKers)"). In addition, either direction of ranking can use threshold systems to mark positive or negative rankings that meet a certain criteria. A positive threshold might be a "Grand Master" ranking threshold for anyone with a Chess rating of 2700, while a negative threshold might be a "Player Killer" ranking threshold, for with sufficient "accidental" PKs.  Ranking systems are somewhat removed from the other collective choice systems listed here, since there's isn't a collaborative decision, only a collective result. However their problems & results remain closely related to the more collective rating and reputation systems, hence their inclusion.

 

Rating Systems: In a rating system, the value of individual items (most frequently goods) rise or fall based upon the largely subjective judgment of individual users.  Amazon and Netflix are two examples of stores which provide subjective rating systems. Individual users rate items from 1 to 5 stars, then an average user rating is calculated. BoardGameGeek offers a slightly different example because it not only lets users rate individual items, but also ranks items against each other based upon those ratings.

 

Reputation Systems: Finally, reputation systems are very similar to ranking systems: items in a hierarchy (most frequently people) rise or fall based upon specific and well-known rules. However, unlike true ranking systems, reputation systems instead base their rules for rise and fall upon other user feedback.  The goal of a reputation system is ultimately to create a trust metric that often allows different users access to different powers. We'll be covering reputation systems a bit more thoroughly in a couple of weeks.

Conclusion: There are a variety of ways to measure the collective choices of a large group of people. We've outline nine here: representative, deliberative, and consensus selection systems; ranking, rating, and reputation comparison systems; and three varieties of opinion systems. When developing social software it is important to understand the difference between these broad categories of systems and to use lessons already learned from the appropriate category in your own social software designs.

2.     More Information

More analysis of rating systems in a follow-up article at http://www.skotos.net/articles/TTnT_179.phtml

Ranking Systems are then described as well, http://www.lifewithalacrity.com/2006/01/ranking_systems.html

Peer Governance, Methods (2) : Liquid democracy

http://joi.ito.com/archives/2003/05/15/liquid_democracy.html

More and more traditional representative democracy is seen  as having serious limitations, partly because it is based on an earlier technological paradigm of `batch processing'. We vote once every so many years, having to average out our multiple singular opinions to one fairly gross average. Liquid Democracy attempts to overcome that by making decision-making continuous and allowing the use of proxies with more expertise. Fuzzy Democracy attempts to go beyond binary choices.

1.     Liquid Democracy

"In LiquidDemocracy, everyone does indeed get to vote on every issue. But you can give your vote to a proxy. AND, they can give your vote to their proxy. So, say you don't know much about the space program -- you give your votes on things relating to the space program to someone who has similar political views to you but who knows more about the space program (and they can pass the vote on if they choose).  It seems to me that LiquidDemocracy solves the "ordinary people have no time to learn about every issue" problem.  One way to look at LiquidDemocracy is as representative democracy, but much more fine-grained; you don't have to elect just one guy to represent you on every issue, you can have different specialists for different issues. Second, there is no GerryMandering (at least, not in the process of choosing representatives); your single vote empowers your chosen representative a little bit; you don't have to get more than 50% of the people in your area to vote for the same guy before there is any effect."

More on the idea:

1) http://twistedmatrix.com/users/jh.twistd/python/moin.cgi/LiquidDemocracyVotingSystem

2) http://purl.net/wiki/python/LiquidDemocracy

2. Fuzzy Democracy

http://events.ccc.de/congress/2005/fahrplan/events/572.de.html

"This lecture first focuses on the roots of democracy as it was meant in the ancient world as direct realization of human rights and direct participation. As a theoretical fundament, there will be a brief overview over the history of democracy. We will take the original ideas behind democracy and show how and why -- very much justified by the state of ancient societies and ancient means of communications -- democracy evolved into a form of represantative election, which still is, after many centuries, the unadapted way we practice democracy today.  After deconstructing our modern idea of democracy, we will focus on different approaches to reach closer to the original ideals with modern technologies. We will elaborate on direct communication in forums and decision making, non-binary decision models ("fuzzy voting" by using fuzzy logic and statistics on vote distributions), webs of trust, online discussions and voting in forums and other means.  It is also very important to understand the implications of new technologies when used as a basis for democracy. There are severe limitations to the internet as we know it today. There are also limitations on who is able to cousciously and expertedly decide on certain topics. We will take a closer look on security as well as on how to define proper levels of decision ("Entscheidungsebenen").  We will finish the lecture by giving some example-implementations of "Fuzzy Democracy" to run small political parties, companies or associations. We the will then see how these implementations can be extended to any abstract political system that can be defined by its interfaces: even town councils or whole states, but how finding proper decision-levels and technology puts severe limits to this process."

Peer Governance, Methods (3): Threefolding

http://www.globenet3.org/threefold.shtml

An interesting approach, but I have the impression that it is faulty. Why: threefolding makes sharp distinction between business, government and civil society as representing the economy, politics and culture. Does civil society not have political concerns that are autonomous vs. government? Furthermore, with peer production as an expression of civil society and not business, we have the economy unfolding in the sphere of civil society. My next argument is that this suggested `balance of power' reminds of a new form of decentralization, with clearly defined power blocs, and not distribution, reflecting autonomously changing network relations. The subtext seems to be, we do not need democracy in business, as long as you give NGO's an institutionalized say in the overall polity, as the representatives of the realm of culture. Perhaps better as to what we have now, but already superseded in many ways through P2P's development. Any thoughts on this would be welcome.

"There are three global forces that shape the quality and direction of globalization today. These are government, business and civil society... The emergence of global civil society changes the world from a uni-polar or bi-polar world to one that is tri-polar... There are now three contending institutional powers that reside in the world-global civil society, government, and business. And there is something else. Though its emergence, civil society also gives birth, consciously or not, to cultural life as an autonomous realm within larger society... Second we need to connect the three institutions to the three realms of society. From social science, we learn that there are three realms in social life or three subsystems in society-cultural, political, and economic.  The interactions of these three realms determine what kind of social life or society we have... Businesses as institutions derive their force from their work, destructive or otherwise, in the economy. Their natural habitat is the economy. Governments as institutions gain their power, legitimate or not, from political life. They naturally inhabit the realm of polity. And the institutions of civil society derive their strength, deserved or not, from their defense and articulation of the worldviews and values of cultural life. Their natural habitat is culture. Businesses have economic power. Governments have political power. And civil society organizations have cultural power... This is the reason why we can now say that civil society, government, and business are the three key institutions of social life. Each of these powerful institutions has the potential to "represent," in its own way, the realm of society from which each is active-civil society represents culture; government represents polity; and business, the economy... Generally speaking, threefolding means the autonomous interaction of the three realms of society, through any of its three institutional powers or three key institutions, to advocate for or to achieve genuine or comprehensive sustainable development.

Book: Shaping Globalization: Civil Society, Cultural Power and Threefolding. Nicanor Perlas. Center for Alternative Development Initiatives (CADI). See the foreword by Paul Ray of Cultural Creatives fame, at http://www.globenet3.org/pubs-forward.shtml

Peer Governance, Methods (5): Are reputations portable?

http://www.unionsquareventures.com/2005/11/are_reputations.html

In an age of non-scarcity of content, trust and reputation become more important filtering agents. A lot of research is being done to devise interoperable reputation systems that could be ported from one system to another, but is that really possible: are reputations portable?

"If value is shifting to trust then a generalized reputation system could theoretically become the organizing principle behind a large and diverse set of web services. But, Mary Hodder squelched this thread with an important insight about reputations - they are not portable..."you can pull data for reputation from Ebay.... but the thing about the difference between what Tim was talking about, maps, and Ebay's reputation information is that the mapping data makes sense when you pull it out of the system, whereas the reputation data, because Ebay is so skewed, it's such a bizarre social environment".

Microchunking/recombining reputation: "how much value there would be in each person being able to aggregate, authenticate, and use anywhere the elements of their own reputation profile that he/she thinks is best in each particular context. That way, it's not so much that there would be a 'system' for reputation that everyone would try to fit into. Rather, individuals could be free to aggregate and authenticate as much of a broad and deep reputation picture or profile of themselves as they feel would be worthwhile. And, the way we think about it at Opinity, individuals would also be completely welcome to put together multiple reputation profiles of themselves for different contexts, say one for ecommerce, one for professional purposes, one for political or dating or community forum purposes. An eBay rating could be shown in a profile or not as any particular person might deem wise for their purposes. The most important thing is that elements of a reputation profile can be made portable, aggregated, authenticated, and thereby be more useful and worthy of some degree of trust (depending on how broad, deep, and verified the profile is) everywhere on the 'net."

More information:

-          Trust in Web Based Social Networks. The Trust Project is an examination of issues related to using trust in web based social networks. URL = http://trust.mindswap.org/

-          iKarma.com

-          "A small company called Opinity is trying to address this issue by aggregating many different sources of reputation data (ie. eBay rating, credit rating, etc.) to enable sites to interact w/individuals to get the reputation item they need for that trusted interaction to take place."

-          Check Epinions.com Web of Trust, at http://www.epinions.com/help/faq/?show=faq_wot

Miscellaneous

PEER GOVERNANCE

-          Governance of the Open Source Development Lab, which direct Linux, where the power of big companies is limited by the one enterprise, one vote system, at http://www.typepad.com/t/trackback/4109635

« On vante souvent l'aspect mutualisation des développements, dans un projet Open Source. Dans le même temps, on parle aussi souvent de bazar... Un bazar qui pourrait profiter à quelques gros acteurs...
Même dans le modèle Open Source, l'approche peut être structurée. L'OSDL fonctionne grâce à ses membres qui le financent, mais la structure est horizontale, de façon à limiter l'influence des gros acteurs : une entreprise égale un vote. »

-          Markets vs. Networks, at http://homepage.mac.com/baecker/socialtheory.htm ; more material on contemporary mgt. theory, at http://homepage.mac.com/baecker/

-          Debian Women and Gnome Women are groups trying to raise the participation of women in their respective free software projects, at http://women.alioth.debian.org/ ; http://live.gnome.org/GnomeWomen

-          Coordination asymmetry and arbritage in peer production, at http://www.bubblegeneration.com/2005/12/media-1_07.cfm

-          A P2P event related to the study of peer governance, i.e. the conference, "Le logiciel libre en tant que modèle d'innovation sociotechnique », at http://cmo.uqam.ca/?page_name=ACFAS2006

 

Congrès de ACFAS, 15-19 mai 2006, Université McGill, Montréal.

 

Nous vous invitons à présenter une communication au colloque « Le logiciel libre en tant que modèle d'innovation sociotechnique : pratiques de développement et de coopération dans les communautés » qui se tiendra pendant toute la journée du mardi 16 mai 2006 lors du 74e congrès de l'ACFAS à Montréal à l'université McGill.

 

Le colloque comportera quatre sessions : 1) L'utilisation des logiciels libres dans les communautés ; 2) Politisation du logiciel : importance du modèle politique pour certains développeurs ; 3) Pratiques de développement, de support et de maintenance dans le logiciel libre' 4) Utilisation de ces modèles dans d'autres contextes.

 

Nous chercherons notamment à répondre à certaines des questions suivantes: comment ces communautés d'utilisateurs et de développeurs fonctionnent-elles, du point de vue de leurs exigences et de leurs

contraintes quant à la qualité de ce qu'elles produisent ? Comment s'organisent-elles (aux plans social, technique et légal) quant à leurs pratiques d'entretien et d'innovation en matière de développement logiciel ? Quelles leçons peut-on tirer de ces pratiques novatrices pour le développement logiciel en général ? De manière symétrique, quelles leçons le génie logiciel peut-il apporter aux développeurs du libre ? Le modèle d'innovation du logiciel libre peut-il s'exporter vers d'autres domaines économiques ? Comment penser l'articulation du libre au monde de la recherche, en particulier celle en sciences humaines et sociales ? Dans quelle mesure le développement du logiciel libre participe-t-il plus largement d'un projet social émancipatoire ?

 

La description complète du colloque se trouve à cette adresse:

http://cmo.uqam.ca/?page_name=ACFAS2006_Description

 

Nous publierons les textes et les présentations sur le site du Laboratoire de communication médiatisée par ordinateur - LabCMO - de l'Université du Québec à Montréal (http://cmo.uqam.ca).

-          Linus Torvalds explains some of his objections to the GPLv3, at http://trends.newsforge.com/article.pl?sid=06/02/02/1636216

 

 

P2P ECONOMY

-          Is the social economy gaining worldwide momentum, a report on the RIPESS conference in Dakar, at http://swinney.blogspot.com/2005/08/labor-day-2005-breaking-through.html; and the situation in Argentina, at http://www.globenet3.org/Articles/Article_Argentina_Solidarity.shtml

-          Special issue of First Monday on eMoney, internet banking and the gift economy, at http://www.firstmonday.org/issues/special10_12/

-          The internet gift economy and voluntary payments, at http://www.firstmonday.org/issues/issue8_12/veale/index.html

-          100 proposals by the World Social Forum, at http://www.vecam.org/article.php3?id_article=765

-          The peer to peer patent project: community review of patents, at http://dotank.nyls.edu/communitypatent/index.php; comments at http://www.smartmobs.com/archive/2006/01/16/the_peer_to_pat.html

-          Happiness has decreased in the last 10 years (U.S.), at http://news.yahoo.com/s/usatoday/20060109/ts_usatoday/unhappinesshasriseninthepastdecade

-          Immaterial assets are severely undercounted in national statistics, argues Business Week, at http://www.businessweek.com/magazine/content/06_07/b3971001.htm?



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